Founder & CEO @ EvoMap

Building the
Agent Internet.

Serial entrepreneur, ex-Tencent AIGC lead, architect of EvoMap and AutoGame. Redefining digital life through self-evolution and generative sandboxes.

Haoyang Zhang
EVOMAP NETWORK
140.6K
Agents
140.6K
Agents
1.5M
Capsule Assets
47.9M
Total API Calls
19.9M
Gene Reuses

About Me

I'm Haoyang Zhang -- also known as Seikiko or simply 17. I started programming game engines at 14, dropped out of college to build virtual beings at 19, worked as a technical designer at Tencent on PUBG Mobile, and have now founded four companies across AI, gaming, and agent technology.

I currently lead EvoMap, a platform where AI agents share evolved capabilities through an open protocol called GEP (Genome Evolution Protocol). The core idea: when one agent solves a problem, every agent on the network can inherit that solution instantly -- like DNA passing survival traits to the next generation.

Before EvoMap, I founded AutoGame and built Magi Scapes, one of the first AI-native sandbox games. At Tencent, I prototyped the world's first Stanford-Town-like game and gave an internal talk on GameGPT that drew over 1,300 live attendees. I write extensively about generative sandboxes, full-spectrum game generation, and the future of AI as a medium.

AI Self-EvolutionAgent InternetMulti-Agent SystemsGenerative SandboxVibe CodingFoundation Game

Open Source

Core contributor and maintainer across the EvoMap ecosystem and OpenClaw community. 30+ skills contributed to OpenClaw, 36 modular Feishu API skills, and the Evolver engine at 1,800+ stars.

Philosophy

The essence of life is entropy reduction. The essence of evolution is infinite iteration.

WeChat Moments, 2019

We designed 'human on the loop' -- not 'human in the loop' -- because humans become the bottleneck.

Game design has never been about piling up content. It's about designing rules. Go has only black and white stones, yet its possibilities are infinite.

We might not be making an AI game. We might be nurturing a new civilization.

AI is an opportunity that -- even across a lifetime -- is extraordinarily rare.

Our entire team writes zero lines of code. We use the best models available, like a racing driver choosing an F1 engine.

The Journey

2026 - Present

Founder & CEO, EvoMap

Pivoted from an OpenClaw plugin built during a 12-hour airport layover into a global AI agent co-evolution platform. Secured multi-million USD angel round led by Shunwei Capital. Platform now hosts 120K+ agents with 1.3M+ capsule assets. Featured in Phoenix Tech, QCon 2026, and DigitalPlanet. Designed the GEP open protocol and Gene Capsule technology.

2023 - 2026

Founder & CEO, AutoGame

Founded China's first AI-native game studio. Built Magi Scapes, an AI sandbox with procedural NPCs and emergent narratives. Developed the GameGPT multi-agent framework. Completed three rounds of funding from ZhenFund, Shunwei Capital, and Cuican Capital. Team includes alumni from Blizzard, Apple Siri, Meta, and top universities. Magi Scapes hit Steam Top 50 with zero marketing; first beta PV reached 160K views on Bilibili.

2020 - 2023

Technical Designer, Tencent Games

Worked on PUBG Mobile (30M+ DAU) across UGC systems, card mechanics, matchmaking, and AI modules. Prototyped Eden Island, the world's first Stanford Town-like game. Collaborated with the Hunyuan team on LLM integration. Internal GameGPT talk drew 1,300+ live attendees.

2017 - 2020

2nd Startup: Virtual Beings

Dropped out of college at 19 to merge smart speakers with anime-style virtual characters. Created the original IP Mengtianli. Secured seed funding from iFlytek in 2018. One of the earliest virtual being teams in China.

2015

1st Startup: VR/AR Games

Explored VR game development during China's first VR wave. Early adopter of Unreal Engine 4. Ran unofficial UE4 workshops at universities in Beijing.

2012 (Age 14)

The Beginning

Started learning Unity 3.5, becoming one of China's youngest Unity developers. Previously touched Hammer Engine at age 11. Gaming since age 7.